007 nightfire how to use decrypter
The Xbox predictably takes the lead with slightly sharper graphics and faster loading times, but the PlayStation 2 and GameCube versions of the game still look great and play just as well. The game's concept seems to be focused on delivering an experience on par with that of a James Bond movie, and NightFire's sound definitely does its part here, as well.
While NightFire's Bond isn't voiced by his silver-screen counterpart, the Pierce Brosnan sound-alike does an admirable job. The rest of the game's voice work is excellent, conveying just as much feeling as the elaborate facial animation does. The music is suitably Bond-like, and the game's sound effects are equally fitting.
If you're a fan of multiplayer first-person shooters, NightFire has a nice selection of options, though a multiplayer-focused game like TimeSplitters 2 does a better job in this department. Those purely looking for a first-person shooter won't find that NightFire is the best choice around, but as a Bond game, NightFire successfully re-creates the style, presentation, and action of its source material. All of the game's facial work is wonderfully done.
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Sign up or Sign in now! Please use a html5 video capable browser to watch videos. This video has an invalid file format. Auto HD High Low. Report a problem. Sorry, but you can't access this content! Please enter your date of birth to view this video January February March April May June July August September October November December 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 Year Upvote 6 Leave Blank. In This Article. James Bond NightFire.
Explore new heights and depths like never before-infiltrate towering skyscrapers, take on treacherous underwater missions, and maneuver your sleek Aston Martin V12 Vanquish through the streets of Tokyo while turning on the Bond charm with glamorous and sometimes deadly Bond women.
New state-of-the-art upgradeable gadgets and weapons and original missions including zero-gravity assignments will leave you shaken Suggestive Themes, Violence. Release Date. This will help you get the jump on the bad guys. Good luck! When you reach the missile room attempting to launch a missile to destroy the facility you do as the hints tell you to do. But when the you launch it the alarm will go off and when you try to go out the door you won't be able to get out.
Now good luck finding Drake! On Countdown level 11 when your following Kiko right before you get to the command center you should see a door on your left with a M on it. If its open you will see lockers with a armor suit in it if its closed use decrypter to open it.
After you get the armor turn left you will see a closed door you'll have to use your decrypter twice at this door on both sides because there are two locks.
If you are having trouble dying in Phoenix Fire, dying by satchel charges. To disable them take out your laser watch and aim at the satchel charge. You can tell if it is disabled by the sound and the numbers on it.
If you have unlocked Odd Job in multi-player. Then when you start the m. Choose multi-player mode and for weapons select Phoenix weapons. You will start with a pistol. Find another and you can use two pistols. Note: You must also be a Phoenix character. Go to phoenix base and have grapple on and phoenix weapons on. When on the Enemies Vanquished level, u can take a fun trip threw the mountains, about half way threw the level you will come to a corner in the town.
This cheat is hard to achieve and takes a lot of time to work. Active the silver dragon to open Mayhew's safe, the code key is now yours. There's a kevlar vest in his en-suite should you need it. Next it's another case of retracing your steps back through the bedroom, back through the lounge, but hang a right through the double doors to another patio area. Go through the only other door to the right. Section 4 First of all, let's head to your right, round the corner and to your right again into the kitchen.
No reason at all, I was just making the point that you cannot always rely on walk throughs. Go out of the kitchen and straight ahead into the central lounge area. There's just one door to your right, make use of it.
Facing you is the door to the pavilion. Burst in, kill the baddie and thus rescue the 'Pavilion Hostage'. Whilst in this pavilion room, seize the opportunity to kill at least three guards patrolling the gardens through the windows. Smash a window and jump out of the pavilion into the garden area. If you have problems in the next section, make note of the 'washing line' that leads from the rock formation in this area back to the pavilion.
As you entered the pavilion, head to the left corner of the garden to the wooden door. Section 5 Kill the guards and hug the building to your left, it's the bathhouse. Enter the bathhouse and rescue the girl. Enjoy the short but flirtatious cut scene. You can earn yourself a bonus if you manage to jump onto the raised area in the bathhouse and open the padlocked chest behind the shampoo shelving gaining a 'Rich' secret.
Now you have just the one hostage to rescue located in the front car park guarded by the double doors I mentioned earlier. There are different ways to reach this point, but we are going to go via Meyhew's bunker.
So exit the bathhouse via the right hand door and step out into the garden. The manhole to Mayhew's bunker is dead ahead, behind the monument next to the lantern. If you find no way of descending, you must have forgotten to flick the manhole switch from inside Mayhew's bunker. If this is the case, you need to go back through the wooden garden gates, head to the rock formation, shoot the lanterns and clamber back to the pavilion avoiding the sparks but earning a 'Rich' Bond move.
After that, make your war to the double doors leading to the front car park, you're on your own this time. Back in Mayhew's bunker, laser the padlock on the equipment cupboard to get tooled up rewarding yourself with a 'Rich' secret , then proceed past Mayhew and back out via his secret 'picture' entrance. Section Change Don't go upstairs, take the only logical exit and lo and behold, you will find the double doors to the front car park on your right.
This is where the final hostage is being held. Once you've killed her captors, familiarize yourself with the front car park as you are about to meet a James Bond equivalent of an end-of-level boss. We are missing two 'Rich' Bond moves. If you are the kind of player who is willing to pay a bit more for those optional extras, then you could explore the upstairs area with a Sherlock Holmes magnifying glass. Outside one of the upstairs rooms stands a cupboard with a lantern and a chest.
Finally, whilst on the rooftops, pay attention to the balcony near the library. It's grapplable, but much easier if you have already rescued the library hostage. Retrace your steps as instructed and return to Mayhew via the secret 'picture' door. Section Change Go down the stairs and approach Mayhew. Section Change Watch the cut scene, gasp at the consequences, and prepare for a ninja fight. There's no tactics needed, just run and shoot.
When you are successful, you can watch another cut scene and pack your essentials for Tokyo. I don't trust that 'oiseau' French bird. OK, squirm at the double-entendre but try to concentrate on the positives. This is the beginning of an epic mission, if you don't have trouble at some point in the tower block, then you are Pierce Brosnan himself. Head to your right when in the car park. Listen to 'M', she gives you good advice. Use your dart gun on the patrolling guard and again on the two guards stationed outside the lifts.
Continue past the lift and head right. There is an engineer on a raised platform and a door in the wall on the left in front of him. Pen him if you wish and go through that door but press the rewind button to check out the van opposite for a 'Rich' secret.
Section 2 This is a stealth part, imagine yourself as Claude Rains and let the world be your lobster. Remember not to kill the guards, but tranquilize and electrocute them as much as you deem necessary. Then electrocute them again for comedy effect. Two guards patrol to your left. To make things easy, use your dart pen on both of them and keep left avoiding the blackened glass of the security room on the right.
Continue hugging the left hand wall and enter the reception area. There's one guard, who's fate lies in your hands, and a sleeping receptionist behind the desk. Most importantly, there's a security pass on the corner of the reception desk. The pass should be facing the sleeping receptionist. Return to the main lobby and note the grappling hook. You should now head to the security room with the fancy hologram projection. You have now put the main elevators online, so return to the area where you began this section and use one of the two lifts that now display 'Online' above them.
Section 3 Welcome to the top-ish floor, you are about to have SO much fun, although it will not feel like fun at the time. If you trip the alarm at any point in the next section, you are on your own. You can still complete the level but it's not pleasurable. I don't intend to use his advise, as the laser guards are pretty obvious, but I'm not stopping you from doing so, especially if you look good in shades.
Stun the first patrolling guard using your good looks, er sorry, your electric gadget. The reception area to the right seems impossible to jump over. Despite all the corridors and doors, there's only one way to proceed. After the lift reception area, hang a left. Don't hang another left across the walkway, move ahead to the corridor that bends to the right.
The first door on the left leads to some offices. Explore the offices rather than continue forward through the security beams. Go straight ahead down the small corridor and through the door on the right.
Continue logically to the next door and listen to the warning from 'Q'. This is a prime example of how useful the 'lean' keys can be. Ignore the 'Server Room' for the time being and concentrate on avoiding the security cameras. In fact there's one waiting for you outside the door and together with the patrolling guard it presents you with a headache. Stun the guard when out of sight of the camera and continue down the corridor.
On your left is a door to the kitchen. If you haven't triggered the alarms, you can walk in without a care in the world. There's a camera in the kitchen so think twice before jumping on a table and performing a striptease. Position yourself directly beneath the camera before making a dash for the far door. After leaving the kitchen have a rest under the next security camera in the corridor.
There are some double doors on the way to the balcony area behind a security gate, and there's a single door on the right in front of another laser detection point. Use the single door to enter the dark offices. You can refill your tranquilizer darts in the second office on your left, before bearing to your right into the next section of dark offices. Ahead of you, behind the glass partition is the administrator's office, boasting the only light to be found in this area. I hardly need tell you that you select your credit card gadget and activate it to place the worm CD in the tray.
If you DO need telling, you must select your credit card gadget and activate it to place the worm CD in the tray. Assuming you have not triggered the alarm yet, you can exit the dark offices and venture past the camera into the large balcony foyer with the spiral decorations.
If you stick to the left, the two cameras on the right will not bother you. The problem is the guard patrolling the opposing corridor. If you abuse him, the camera will spot it and you are introduced to Mr.
Tommy McTrouble. The best way to avoid this is to let him see you then use the dart pen as he attempts to sound the alarm, or deal with him in the spiral area if he runs after you. Note the blackened security window overlooking this balcony area, you're going to use it later.
Run towards the camera, ignore the double Diana doors on your left and slip through the door on your right. At the far side c Gary Larson of this office, you'll notice a guard making use of the water fountain. Find a way to put him to sleep. I forced him to watch the first two Lord of the Rings films back-to-back and he slept like a baby. After exiting this office space, you will find the 'Accounting Exec' suite to your right.
As per usual, whip out your 'Euro Charge' credit card gadget and upload the Q-virus to the accounting executive's computer as instructed. Exit this office and hang a right to the security room. Stun the guard inside and use your PDA decrypter on the nearby console.
Turn right out of the security room then left when you see the double doors. Once again, if you trigger the alarms, this level becomes totally different and you are on your own Section 4 Double-back on yourself to the right, creep past the window where the engineer aimlessly walks and pop through the door ahead. You know what to do with the padlock on the storage cupboard by now, so I won't insult you by pointing out that there's a 'Rich' secret here.
Sorry, I just just insulted you by pointing out there's a 'Rich' secret here. You mustn't kill the engineer, so I suggest you burst in when his back is turned an stun him. In fact stun him again when he's on the ground as an indication of your authority.
Before leaving this room, stun the engineer again. Stun him another time and phone my psychologist if you have any explanation as to why I feel the urge to persecute this guy. On the other side of the door is a sensitive area. If you knock out an engineer, the supervisor behind the glass partition is likely to raise the alarm.
Whilst crouching, descend the stairs to your right, then hug the wall to your left before ascending the stairs at the far end of the room. Brace yourself before opening the door, all hell is about to break loose.
I apologize, I couldn't resist a blatant lie. After passing through the door, follow to your left and through the door to a pointless room. Behind the far door, swank the supervisor. Burst in and stun him with your dashing looks. Make a 'Euro Charge' payment to the Elevator Control Computer and head back through the two rooms, taking a left at the corridor junction.
On the left at the end of the corridor is a doorway leading to a room with a guard and an engineer getting friendly. You can try to sneak into the room but the guard is almost certain to spot you, and of course killing either of them is out of the question.
You don't have enough time to run in and stun the guard either, so if your dart pen isn't out of ink, this is a good time to write some poisoned love-letters.
Not only does this gain you a 'Rich' move, but it also cuts the lights where the two dead guys are still living. The darkness allows you to use your Q-specs to sneak past them or sneak up to them. If you are desperate, another approach is to throw a flash bomb at their feet then run in and electrocute them in the confusion. Section 5 Stealthiness is now over so feel free to shoot 'em up.
Say goodbye to the first guard and listen to the vocal tip from 'Q'. Continue across the walkway, trigger the cut scene and before you know it, you are Walking on Tokian Glass c Annie Lennox-ish. You are not allowed to make a save during this next stunt so read ahead. Climb up a fraction so that you can see the guard facing you through the window then edge away from him, all the way to the left.
Climb up one floor and peek through the window to calculate the guards' movements. When you get the urge, climb the window to the next floor. There's a guard watching the scenery in front of you, so you need to clamber to the far right. As you side-step, check out the reflection graphics on the glass panels and say a prayer for the people responsible for making the game you have copied.
Shimmy to your left and await the perfect time to clamber up another floor. The next floor is easy, just keep to the right. Timing is required on the next floor, stick to the right but observe the guard movements. Again, keeping to the right you can time your ascent to the next floor. The final floor is free from guards, so you whiz up the glass to see the cut scene where you jump on top of the lift. Section 6 You can only head left after the cut scene. The first room on your left is the entrance to Mayhew's office.
Go through the next door and 'Euro Charge' his computer. If you follow the corridor you get a message from 'M' encouraging you to go through the double doors. There's nothing else to be found on this level so go right ahead and activate the swipe console on the left of the doors.
You are not stupid, use your PDA decrypter on the red control panel to make it green. Enter the dome that houses the main computer terminal and tap away at the keyboard to complete your primary objective. Go back the way you came and introduce the new wave of baddies to gunfire.
Once they have all passed away, 'M' will give you a voice over describing your new objectives. The 'Executive Meeting room' is on your left, approaching the table will trigger the cut scene. All you need do now is leave the meeting room, through the reception office and go through the 'Exit' door to your left. Section 7 Enter the penthouse suite. You wish the double doors would open, but have patience.
The security gate will raise later on. Laser the chest to get more ammo. Get close to the computer to place the bug and prepare for a BK Chopper its like a BK Whopper, you need to flame grill it. Head outside and speak with with the chopper in machine-gun language. Once you've made sufficient damage an alarm will sound and you can return inside the penthouse to collect the rocket launcher and Armour from behind the security gate. Now that you're heavily armed go back outside and communicate with the chopper via the rocket launcher.
Timing the missile impact with the chopper movement is not straightforward, but it only takes a couple of hits to bring it down. You are rewarded with a cut scene homage to "The Spy Who Loved Me" and "The Living Daylights", but prepare yourself because you ain't seen the last of the office tower. Make use of your Q-Specs night vision and ascend the ducting.
Take a right at each junction and continue until you drop a short distance. The next grate can be lasered with your watch but let's continue down the ducting to the final grate which also is vulnerable to your laser. Drop into the storage room and collect any equipment you may require before exiting via the door. If you are a dedicated player, there are three 'Rich' secrets and a 'Rich' move to be found in this area.
After killing the guards you'll be delighted to discover a couple of proximity mines in a cupboard to your right. You need to explore the area behind that door too. After flicking the switch to generate lift power, you may return to the room offering the proximity mines and proceed ahead to the 'Service Elevator'. The service elevator drops you one floor and the guards you kill leave behind a handy new machine-gun. Firstly, head to your left, open the glass door and kill the guards.
When you return to the service elevator, the security office is open and more baddies await. When you enter the security office, laser the padlock and pull the lever which activates Head left out of the security office and throw a hand grenade round the corner to ignite the two metal drums, thus destroying the gate.
Head through the smoking gate and up all the stairs before opening another swish glass door leading to an area you are getting sick of.
Head left towards the cupboard with the proximity mines and through the door. Have another gun battle before initializing the turbines in 'Control Room 1' and 'Control Room 2'. Pop back downstairs and climb into a space suit there are three in the rack and you may now go through the air-lock.
Section 2 Woah, you're wearing a space suit. Turn left and hit the door switch. Follow the tunnel and activate the next door switch. Kill the baddies and ascend the platforms surrounding the shuttle. Since you are underwater, your jump key allows you to ascend in a way that is only possible in a porn movie. High above and slightly to the right is another door but you'll need to flick the red switch to gain access. Follow the tunnel to the laser trips and save your game. Observe and time the lasers in order to float past them.
Stick with the same method as you continue past the fan in the floor of the tunnel. At the end of this section, there is another switch that drains the water leaving you free to proceed. The next door leads you to a showdown with Rook. He's pretty harmless and I'm placing my money on you. Rook tends to linger at the top of the shuttle chamber and you should be aware of the fan on the floor, it sucks everything towards it, so you will need to jump from ledge to ledge if you wish to face Rook head-on.
Once Rook is killed you can watch another cut scene whilst you unwillingly fall asleep. Stay in the elevator, don't try any wild jumps, but if the elevator crashes to the ground killing you, then you need to read on. Your mission James, should you decide to accept it c Mission Impossible is to kill the baddies that make your life difficult as the elevator descends.
Award the priority of your bullets to the rocket launching guys. Halfway down, a rocket launching guy blows the hand-rail off the lift, don't let this bother you. The lift halts three-quarters of the way down giving you the opportunity of some shooting practice as guys attack across an exterior walkway from the left and right alternatively.
When you've cleared this area, the lift makes another drop leaving you facing the external walkway. A baddie we'll call him Stanley breaks the glass wall of this walkway and fires at you. Why won't Stanley just talk to you and resolve the differences peacefully? Shoot him nastily in the head. You have two options, you can remain on the lift which will hurt or you can concentrate on the metal hook on the inner roof of the glass walkway, directly above Stanley. This is a grapple hook and you need to be familiar with this technique from now on.
What's the story, morning glory c Oasis , select your phone gadget and fire it directly at the metal hook, holding down the fire key until you have safely landed in the walkway. Section 2 Head to the right, you've been here before so you should be familiar with the layout.
At the T-junction take a left, then left again through the door for an office battle. After shedding blood continue ahead, hang a right into an office area and leave via the far door. Ahead to the right is the 'Server Room' which is your next objective, but let's play by the rules and find some explosives first. This not a stealth mission, so feel free to damage the camera outside the server room and make your way down the corridor to the kitchen.
When you open the door to the kitchen there is a briefcase on the table which doesn't like you. Return the compliment with all out machine-gun fire until it sparks.
Proceed through the kitchen and beware of the nasty guard but be sure to pick up the briefcase gadget in front of him then wonder why I never mention it again.
Exit via the far door and pass through the single door to your left next to the security gate, where three unfriendly guards choose not to welcome you. Head to your right and go through the next door to the other office area. Enter the administrator's office to trigger an exploding photocopier and some baddies at the other side of the double doors.
The exploding photocopier blows a hole in the wall which is your next point of exit. Pop through the hole in the wall, kill any opposition and get tooled-up. Exit through the doors to the balcony area and introduce the baddies to Mr. Donald McDeath. Shatter it and jump inside with a simultaneous crouch to lift the security gates via the switch on your right.
It would appear that there is a graphics bug affecting some people at this point. If you have found and smashed the window in question but are unable to jump through it, then try 'Manny's mayhem method of throwing a handful of grenades at the base of the window. Exit back out of the window and follow the corridor on your right to the 'Accounting Exec's office where a few supplies are waiting for you.
Continue down the corridor to the locked 'Security' office. Round the corner to your left is a guy guarding the exit you will use when we've completed the outstanding objectives. Continue past the exit and cross the infamous walkway with the grapple hook.
We need to create a mess of this room, so pop back to the 'Administrator's office and the adjoining room if you are missing the rocket launcher or need to stock up on grenades. Grenades are the safest way to destroy the servers, but the rocket launcher can be used in reserve. You will receive countdown messages if you are a successful server-slayer, e. At first I misunderstood the advise from my mentors and threw lots of grenadine into the room.
Being made of pomegranate juice, this didn't have much effect, although I wrecked the space-bar on one of the servers. Resist the natural urge to descend a floor by jumping on the spirals, just head back through the walkway with the grapple hook and leave via the stairway exit near the 'Security' office which we passed a couple of minutes ago. Section 3 Have a quick gunfight and get your bearings, you are on level You are likely to find level 38 irresistible.
Extra rockets and increased damage is all that lies in wait. Levels 39, 40 and 'Floor M' at the top of the stairs are all inaccessible, head down rather than up. Levels 36 and 35 are out of bounds. Level 33 offers you two baddies to kill but sod all else. Level 29 is home to some amour plating, a bag of stuff and another crazy briefcase in front of the nearby desk.
Collecting the briefcase will gain you a 'Rich' secret. Upon reaching level 20, the stairwell explodes, but you are just able to drop down the first flight by hugging the left hand wall starting from the double-doors of level
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