Ps2 .elf files




















A small program of my ugetab's own design. This is an updated version from 2. MathUser nudged me to go dig up my oldest intact copy of the site, and this is what I came up with. A Windows command-line app that allows the user to modify binary executable, etc files at the byte level.

An anagram of Project Artemis, this GUI app will convert, or port, codes between versions of the same game. Game Genie Helper can be useful to change codes or to know what opcode the values represent, with this tool you can easily add codes, change codes, and explore them in various ways. The source is included. RenegadeEx, by Viper, is an impressive hacking tool that can attach to many emulators, and allow you to perform searches in a huge variety of ways.

One of the many utilities for getting direct parallel port access on an NT-based windows machine. XN Resource Editor is a free program that allows you to copy, edit, add stuff to and from Executable. The reasonably small contents of the ARMax save file manager for use with Xbox memory cards. Wiird, made by kenobi and Link; Gecko, made by brkirch; and Code Manager, by Link code list concept by James0x57 are essential for hacking the Wii. This was made by Prof. Written by Gtlcpimp. Call from command prompt, or if you have your own program run it use the following arguments:.

An open-source, free PS2 application that allows a user to dump PS2 memory repeatedly during game play either to a USB flash drive, or remotely via a network cable to a PC , so as to compare these dumps either on the PS2 itself, or remotely via a network cable to a PC, using a compare utility , and the ability to force specific memory addresses to hold specific values in order to test results of searches , to allow users to create their own cheat and enhancement codes for games.

A minor modification to CCheat originally made by sjeep , by Lazy Bastard. Toss pcsx2-dev. A program made to utilize different file formats of CodeBreaker PS2.

This is a compilable copy of FMCB v1. As there aren't that many examples of PS2 homebrew source that compile properly on anything close to an updated PS2 toolchain, I Lazy Bastard have been going around collecting those that do, and updating or coercing others into updating, heh those that don't.

A Gameboy Advance code making tool. To decrypt codes, take the first line of the master code, and paste it into the first text area, followed by whatever code you want decrypted. This program works much like a GS, only on your entire PC. This is an unhacked copy of the original GS Pro v3. The same as GSCC, except this is a slightly newer version I think, or at least a smaller one that doesn't need installing. This program's hacking abilities are weak in comparison to GSCC's, but it has a few extra functions.

The official hacking utilities for gspro with the ar3stop rom included. A program capable of encrypting and decrypting 6k and 7k Xploder codes second digit of the code is either 6 or 7 , and firmware dumps. This application patches a GameShark Pro 3. An app that allows you to modify PSX disc images, in order to add and replace files. This is a cool program. After some users had issues with existing bin-gzip tools for FF7 bin files, luksy created this alternate tool source included.

A hex editor and R disassembler, aimed in particular at Playstation executable files, though it can load files as raw data as well. A program, written by Omzy of Qhimm. Another of the nifty tools Snailrush made. A small collection of tools that will let you view cut scenes from your favorite PSX games sometimes even without taking them off the CD , extract them, and change them to avi's.

A program, by Micky of qhimm. A program to export PSX. A command-line tool, including source, for extracting TIM files embedded in other files, and injecting them back in after modding them with other programs.

One of Hanimar's programs. A program, translated from Japanese by Rtistik Designs, that will allow you to search pretty much any file for images - but, most importantly, this includes files found in PSX games. A special build of Mupen64, with built-in RenegadeEx, including the plug-ins required for it to run right out of the box er, archive. This program, made by ugetab, will let you disable compression for new save-states made with Nemu This is a compiled Build 52 version of Project It contains the debugging features found in the main executable, for those who are curious, or want to see what is available in the debug build.

One of the newest versions of the N64 emulator Project A newly leaked copy of Project This emulator allows you to log SuperFX instructions being used by the emulator.

A version of SNES9x 1. An unofficial port of snes9x 1. This often enables you to use a patch on a ROM when you can only find an incompatible type of file, or for converting to obscure formats before you apply an IPS patch.

A copy of Gens 2. This is a debugger-enabled copy of the Regen Genesis emulator. Yet another windows compatible compiled build of pcsx2 from their subversion code. Windows builds of the 0.

A PSP emulator of practically no use, coded by ector. The last known version of Game Genie Guy, used to patch codes into roms. Translation by Metalhawk. Posts Latest Activity Photos. Page of 3. Filtered by:. Previous 1 2 3 template Next. These ELF files The domain change to gamehacking. If anyone gets their panties in a bunch over these being copyright material, I wouldn't.

Pelican abandoned everything CB a few years ago and if CMX has a problem with it, well I'd simply have four words for him Come at me bro! So without further ado All should have similar compatibility with obvious limitations for "off" version. All will let you access dvdv patched, burned games and not only games. You can use it to launch uLE with DVDV support, as well as HDLoader to install such games then, the games will work under hdl without any problems - but you'll have to poweroff console and run hdloader again.

It's because main program of hdloader uses the same memory space that my launcher, so running a game in hdl while ESR is active would cause freeze. The game's compatibility should be quite nice. The homebrew compatibility is worse. It's because some homebrew applications will try to use the same memory that ESR uses. All versions are placed at 0xf Additional stack is placed at 0xf07d0.

Intermediate iop replacement images are written if needed to 0x All versions should have the same compatibility. DNAS protected games can be played, but you'll have to patch them with proper number first windip and co. DVD9 games can be played. You should patch it with toxic patcher then dvdpatch and burn CD games can be played only after converting to DVD not all are easy to do If you don't like it covered by GPL, just ask me, and we'll change it.

The only problem is it uses modified version of a lot of GPLed code, so This code was inspired by various sources, especially sjcrunch's main. Some idea from mrbrown too :. Beeing a ps2dev. If you want to reach me, and find support about ps2-packer, either ask me directly, by mail, or by reaching me on IRC channel ps2dev on EfNet , or ask your questions on ps2dev.

I actually know they won't give a shit about these restrictions, but I felt like proceeding so. In normal mode, the output elf will contain one program section. Its loading location depends on the selected stub. For example, with a stub loading at 0x1d, compressed data will be located below that address. I provide.

However, if you specify a base loading address on the command line, the data will be forced to reside at a certain location. That's the alternative packing method. The output elf will contain two program sections.



0コメント

  • 1000 / 1000