Agents for games and simulations in
Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games.
However, problems occur when current game design techniques are used to incorporate state-of-the-art multi-agent system technology. A very similar argument can be given for agent-based social simulation. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field. Apple Books Preview.
Publisher Description. Social Informatics. Perspectives on Culture and Agent-based Simulations. Download to read the full article text. Adobbati, R. Gamebots: A 3D virtual world test-bed for multi-agent research.
Gemrot, J. Pogamut 3 can assist developers in building AI not only for their videogame agent. Dignum et al. LNAI Heidelberg: Springer. Dignum, F. Agents for games and simulations: Trends in techniques, concepts and design.
Russell A. In: Rabin S. AI game programming wisdom 4. Charles River Media, Brookline, pp 49— Google Scholar. Westra, J. On-line adapting games using agent organizations. Download references.
0コメント